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Flaws are negative quirks in a Changeling's personality. They may be physical disadvantages, mental shortcomings or other things, such as supernatural forces at work. Every Changeling Kith has some Flaws that are exclusive to them, things that only their species of Fae have to deal with. The following table lists these particular Flaws, which are also listed on the individual Kith's page. For Flaws not exclusive to one particular Kith, see Flaws.


Name Kith Description Point Cost Type Source Notes
Anachronism Sidhe Your knowledge of the Waking World is several centuries out of date, and you are unable or unwilling to catch up. You must spend twice the experience points (and traits in character creation) to buy any "modern" Abilities. 2 Points Unknown
Animal Amnesia Pooka Most Pooka can shift back and forth between forms without the slightest problem. You, however, have a challenge. Whenever you shift back from your animal mien, you forget everything that happened while you were in that form. It's as if you blacked out. Not a single memory makes it back through the change. While in your animal mien, you have complete awareness. However, once you change back to your Changeling or mortal form, you forget it all. This is extremely disconcerting, worse than waking up after a particularly nasty drunk and not remembering that you took all your clothes off in the middle of the street. 4 Points Kithbook: Pooka
Animalistic Features Pooka The animalistic features so apparent in your faerie mien leak over into your mortal form as well. Over the years, you have developed characteristics that might cause your mortal body to look somewhat odd. They might even give you away as a Changeling to someone who knows the signs. In some cases, this may manifest as excessive hariness, fang-like teeth, clammy skin or even internal organs arranged in an odd manner. The higher the point value of the Flaw, the more noticeable and hindering the feature is to the fae. 1-3 Points Kithbook: Pooka
Arcadian/Ancient Oath Trolls Trolls, on the whole, take oaths much more seriously than most, and diligently fulfill their duties and obligations. However, due to the effects of the Mists, many oaths have been forgotten. Characters with this Flaw are bound to just such an oath. The strength and severity of the forgotten oath depends on the points taken. Though the Storyteller may allow hints and vague memories of this oath to the character in question, the actual discover of its nature should be a great work. Should, for any reason, the oath become invalid, the character is obliged to buy off the Flaw, or have it replaced with another by the storyteller. 2-5 Points Kithbook: Trolls
Aversion Redcaps They say that Redcaps can and will eat anything. In most cases, they're right, but a Redcap with this flaw is the exception who proves the rule. A Redcap who has an aversion won't eat something (or a whole catagory of things, depending on the number of points taken for the flaw). One point might be an aversion to strawberries, while five would be something much broader, like meat, vegetables, or inanimate objects. A Redcap who accidentally eats something he has an aversion to is in a great deal of trouble. A Stamina roll is required (difficulty 6), otherwise he'll immediately upchuck everything in his stomach. Furthermore, any time he wants to do anything more strenuous than walk for the next half hour, a Willpower roll (difficulty 6) is nessecary to see if another attack of nausea hits. Storytellers should take a great deal of care not to let this flaw be abused. It's very easy to pick up points with an aversion to, say, rutabagas or left-handed can openers. Aversions should be real and important, or at least worth the points recieved for them. 1-5 Points Kithbook: Redcaps
Aversion to Clothes Boggans Like the Brownies in the old stories, you can't stand to wear clothes. It's not that you're a nudist or an exhibitionist; it's just that after you start wearing any sort of clothing for long enough, your fae mien starts slipping away from you. Your fae mien is extra hirsute so you rarely get cold without clothing, but try explaining that to the local Duke, or better yet, the mortal authorities. While not wearing clothes, your appearance rating drops by one to those with enchanted sight and the difficulty for all social rolls when in plain sight of others is increased by two, unless you are dealing with nudists. While wearing clothes you feel uncomfortable and ill at ease; for every week that you spend wearing clothes without being naked for at least one full day you gain a point of temporary banality. 3 Points Kithbook: Boggans
Bean Counter Boggans Most boggans consider a gift given freely to have no strings attached. Not you. From simple to extravagant, you're a bean counter. You must still answer the call of the needy, but there will always be a reckoning. A prepared meal may deserve a small thanks, or a home cleaned a modest tip. When not given, you must make a Willpower roll (difficulty 6 and up, depending on the favour done) or spend the next day rearranging your schedule to make the ungrateful one regret it. A failure makes a simple pranking in order, where as a botch results in nastiness most would not predict in a normally pleasant-mannered Kith. 3 Points Kithbook: Boggans
Blighted Face Trolls Throughout history, there have been legends of monstrous giants, as frightening in appearance as in strength and size. Characters with this Flaw are the stuff of such tales. Though individual appearance may vary, they will present a coarse, threatening appearance in both their mortal and fae seemings. Because of this, they will suffer severe social penalties in most situations, except for perhaps intimidation. In game terms, a penalty of + 2 to the difficulties of all Social rolls should be imposed on the character, except with those who know him extremely well. The most conservative and 'proper", whether Changeling or human, will be all the more inclined to reject those with this Flaw. Note that this Flaw is cumulative with other Merits and Flaws. 3 Points Kithbook: Trolls
Broken Voice Satyrs Dogs howl when they hear you sing, and babies cry at the very sound of your speaking voice. You were blessed with a broken voice. Like the sound of breaking flass or grinding metal, your voice hurts people's sensibilities. Although you can still play an instrument with no problem, most people want you to not sing. It makes them cringe. A broken voice makes it difficult to woo your love. No one is going to fall for someone who sounds like fingernails scratching down a blackboard or a pencil trying to erase with no eraser. And the worse part is that you don't seem to notice what you sound like or view the reactions of people toward you. Anyone who tries to tell you that you have a disgusting voice draws your immediate ire. After all, it sounds perfectly fine to you. (The difficulty of all Charisma rolls is increased by + 1 for these Satyrs.) 2 Points Kithbook: Satyrs
Chicken Claws Redcaps Some legends of Redcaps gift them with chickens' claws in place of their hands or feet. This condition is rare, but occasionally present among modern-day Redcaps, though any Kithian who suffers from this flaw is bound to be the subject of much derision from his peers. A Redcap with chicken claws for hands is at a +1 difficulty for all Dexterity-based rolls involving manual dexterity, while one with chicken claws instead of feet is at the same disadvantage for all rolls related to dodging, running, and so forth. Note that the claws are rather more menacing than one would guess from their name--claws are claws, no matter what animal they came from. 3 Points Kithbook: Redcaps
Dead Roommate Sluagh The "Wailing" has caused quite a bit of trouble for you ever since it occurred, one of which is that a ghost now inhabits your favourite possession. For two points, the ghost can hold its own and may even be willing to help you out, for some minor favours. For four points, however, the Wraith in question is very weak and in some cases may try to attack you in a mad fit of sorts (this Wraith is struggling with Catharsis, see Wraith: The Oblivion for more information). In both cases, the Sluagh can actually hear the Wraith without spending a point of Glamour, however the Wraith is constantly complaining (or in the four point version, it is gibbering and making violent threats). Whenever in the area of the item possessed by the ghost, the Sluagh suffers a -1 dice penalty on rolls(-2 and a point of Willpower for the four point version), due to the Wraith's constant complaining. 2-4 Points Kithbook: Sluagh
Disbarred Nockers You have broken Nocker prohibitions. Maybe you sold proscribed technology, failed to live up to a contract or mistreated one of your golems. In any event, your actions reflected badly on other Nockers, and the Bes Din took your inventor license away. You may no longer practice your craft legally. The player and the Storyteller should decide together what the character did and how serious the infraction was. If it was minor, you are only on probation; the Bes Din may eventually reinstate your license pending good behaviour and special services on your part. You may be working off your debt currently. The Storyteller decides when it has been paid off. This is a two-point Flaw. Nockers who have committed particularly heinous crimes may lose their inventor licenses forever. This is a five-point Flaw. 2-5 Points Kithbook: Nockers
Doormat Boggans Both Fae and mortals think of you as a doormat and constantly take advantage of your goodwill and generosity. Unfortunately, you have started to think of yourself this way as well. You must make a willpower roll to refuse any request made of you; difficulty depends on the nature of this request. 5 Points Kithbook: Boggans
Empathic Blindness Sidhe In any case, no matter how hard you try--if you even bother--you are simply unable to understand the needs and wants of Commoner Kithian, especially as regards their failure to accept rightful Sidhe rule. Their complaints about your fair and just policies make no sense to you. You have two of the following negative traits (or one twice) which apply in dealings with commoners: Callous, Condescending, Impatient, Oblivious, Tactless. These negative traits are valid even in situations where you're trying to order the peons around--and in cantrips involving the Fae Realm Hearty Commoner. Except for the latter, this Flaw affects your dealings with Titled Commoners as well, the uppity little twerps. 3 Points Unknown
Environmental Need Pooka Some animals need special environments and wither when they leave them. Your affinity has this problem and, worse, it leaks over into your Changeling mien. Fish need water. If you are also a fish Pooka with this Flaw, then you need water also. However, this doesn't mean that you have to constantly immerse yourself in water. You'd drown. Rather, what it does mean is that you must spend a large portion of your time in or near water. You feel its draw like a magnet. Perhaps you need to constantly drink fluids. Perhaps you shower ten times a day. Other environmental needs might include sunning, remaining in darkness, or having a "shell" of some sort at all times. If deprived of your environmental need for more than 24 hours, you weaken and begin to take wound levels at a rate of one per day until you reach Incapacitated--at which point you slip into a coma of sorts until you get a taste of your element again. Note, however, that in the case of sunshine, a week of rainy days won't hurt you. Merely being outside will give you what rays you need, even though it's not a bright day. 3 Points Kithbook: Pooka
Foul Mouth Nockers All Nockers cuss, but your use of profanity puts others to shame. Your mouth spews forth a never-ending torrent of obscenities. Even other Nockers find you tiresome. They know when to shut up in court, and when enough is enough. You just keep going. You even have a hard time with short conversations on the telephone. Basilisk Stones shatter overnight in your hands. this Flaw precludes you from ever holding a respectable job of any kind in human society. 2 Points Kithbook: Nockers
Goblin Magnet Nockers Goblins really like you and want to be your pal. They show up late at night and get into your tools while you're trying to work. They think it's uproariously funny when they tell the Duchess that you think she has a face like a horse. (Well, she does!) Things tend to explode around you. No matter how much you tell the goblins to furk off, they just laugh and want to hand with you all the more. On the bright side, almost everyone else leaves you alone. 2 Points Kithbook: Nockers
Gregarious Sluagh Among the worst breaches of etiquette a Sluagh can commit is spending too much time in the company of others. A Gregarious Sluagh may win friends and influence other Kithian, but it is likely to acquire a bad odor among others of her kind. If you are Gregarious, you will be ostracized by other Sluagh, not invited to High Teas, and left unapprised of information that might otherwise be of use. Player, your Gregarious Sluagh is at a -2 on all Social rolls involving other Sluagh. And no, you can't keep it a secret. 1 Point Kithbook: Sluagh
Grip of Death Sluagh This is an example of a Sluagh whose Glamour and fae mien have been warped due to constant association with the Black Paths of Balor, or some relation to the Nunnehi family known as the Pu'gwis. The Sluagh's visage has been reduced to that of a cadaver while his body has been weakened significantly. Sluagh with this flaw have an appearance rating of zero, and cannot have their Strength higher than 3 (much like the Pu'gwis frailty). Because of this, all Social rolls except for Intimidation are reduced by two. 5 Points Kithbook: Sluagh
Hag-Ridden Sluagh Somewhere along the line, someone whom you wronged died. This wouldn't be so bad, except now she's a Wraith and she's out to make your life a (brief) living hell. No matter where you go or what you do, your ghost will follow you and do her best to interfere. As you grow in power, so will she, and she won't rest until you're destroyed. The worst part of it, however, is that you can see her and everything she's up to, but most of the time, you're powerless to do anything about it. 4 Points Kithbook: Sluagh
Hibernation Pooka Many animals hibernate. Some do so seasonally. Others hibernate when the temperature drops below a certain point. You have inherited this urge from your affinity. Whether you do it seasonally, sleeping all winter long, or whether you fall into hibernation only when the temperature drops, this can be quite debilitating. If your hibernation is triggered by season, then you miss out on a full quarter of the year. Although you don't sleep 24 hours per day, you do sleep at least 20. Your body wakes you up just enough to eat and relieve yourself, but then you go right back to sleep. If it's triggered by temperature, then you rish sudden sleepiness and a slowing of your physiology whenever cold. Temperatures below 40 degrees Fahrenheit will trigger your hibernation. You can mitigate this to some extent. Whenever you are supposed to be in hibernation, you may spend a Willpower point to remain awake for 24 hours. While this keeps you from dropping into a doze every few minutes, it doesn't leave you very alert. All rolls while in a state of suspended-hibernation are made at a +2 difficulty (up to a maximum difficulty of 10). Further, you cannot initiate aggressive actions or combat, though you may respond to such. Once combat occurs, you react normally (but with the +2 difficulty penalty). 5 Points Kithbook: Pooka
Issues Satyrs You have issues. Whether you're insecure, repressed, or slightly neurotic, or all three, your issues affect your life negatively. You haven't rejected the ideal of freedom, you just can't seem to live up to it. No matter how loudly you proclaim your dedication to the persuit of happiness, you are too afraid to actually act on it. this fear can be crippling to a Satyr. You are the poor love-lorn soul who can never find the courage to tell the person you love how you feel about her. You keep your emotions pent-up inside and let no one know what you need to want. Perhaps your parents taught you that you didn't deserve love or maybe you feel that others are entitled to that last piece of cake more than you are. Whatever the reason, these detrimental feelings keep you from what you most desire. You always let others have the spotlight first and take only what scraps they give you. Player, roll Willpower to see if this Satyr can assert himself and express his needs and desires. 4 Points Kithbook: Satyrs
Killmoulis Marks Sluagh Whether in your past you were a Killmoulis, or perhaps your mother or father was one, you've inherited one or more physical or mental traits associated with these enigmatic denizens of the Dreaming. Depending on the severity of the flaw, the manifestation of Killmoulis could range from being shorter than other Sluagh (1pt) to having no mouth at all (4pts). 1-4 Points Kithbook: Sluagh
Knows Too Much Sluagh You have learned what many consider to be the great secret of the Sluagh: that Sluagh fae are in their last incarnation, and that beyond this life yawns nothingness. This revelation has twisted your perspective irreparably. No longer do you see any good in the world or in others. Nothing means anything to you anymore, and life is simply something to be endured before the darkness that waits for you inevitably swallows your spirit. This also means that others will have an extremely difficult time convincing you of the urgency of any quests or requests, and you may well abruptly lose interest in whatever you're doing simply because it's too much effort. 5 Points Kithbook: Sluagh
Lost Horizon Eshu It is the destiny of the Elegbara to wander, but your travels are severely limited. You are bound to remain within a particular set of borders, and crossing their threshold immediately triggers a wasting condition identical to the Oba Frailty, Native Soil. These boundaries need not be ones that are "officially" recognized, but they must be very clear and specifically detailed to character and player alike. The value of this Flaw stems from how limited your horizons are. A large or diverse territory such as a small country or a general region of a larger one (such as the Northeast in the United States) is worth 3 points. A smaller area, such as a single large state or several smaller ones, is worth 4 points. A ridiculously small area, such as a small state or a lone country within a larger one, is worth 5 points. Note that like the Oba Frailty, this has no effect on travelling in the Dreaming; indeed, your character is likely to do so as often as possible to escape the tedium of the same mundane surroundings. This Flaw stems from a curse or an ancient Geas and cannot be undone except by truly legendary means. All Elegbara pity those poor souls who suffer from this Flaw; it is true that the Oba have a similar vulnerability, but that is due to their natural duty to the land, while your condition is generally a mystery or, worse still, a punishment for some terrible past crime. Storytellers should feel free to adjust the point value of this Flaw depending on how likely it is to have an impact on play. If the setting is going to be fairly static, decrease the value of the Flaw, wheras if it will be likely to come up especially often, additional points might be warranted. Storytellers may also forbid this Flaw if having a player take it severly disrupts their plans for their Chronicles. Oba cannot purchase this Flaw. 3-5 Points Supernatural Kithbook: Eshu
Loudmouth Sluagh Secrets? What secrets? If you've got a piece of information, you can't resist telling the world. As information is the Kith' stock in trade, you're literally giving away the store every time you open your mouth. It's not that you mean to mouth off, it's just that you can't help yourself. (Player, make a Willpower roll, difficulty 8, to keep your Sluagh from blurting out any secrets she knows.) Of course, once word gets around that there's a blabbermouth Sluagh in town, you can expect plenty of visitors--other Changelings looking for the latest dirt and whatnot. Then again, folks may try to use you to spread false information, and you're certainly not going to be in the good graces of other Sluagh. 3 Points Kithbook: Sluagh
Mortal Inhibition Pooka Something about your mortal seeming makes it nessecary for you to pass almost all your time in your animal mien. Maybe you're on the FBI's Top Ten Most Wanted list, or maybe you are a child who should be in school. Perhaps you have a horrible birth defect that makes people stare at you in horror whenever you go out in public, or perhaps you have Changeling features that put both you and the Escheat at risk. Whatever the case, you find it much easier to stay in your animal form the majority of the time. This produces many problems for you, the least of which is communication, but it's not nearly so bad as what happens when you take on your Changeling or mortal form. 4 Points Kithbook: Pooka
Nature Bound Trolls Legends are full of incidents concerning the connection to nature and strength; this Flaw represents the negative side of that link. Characters with this Flaw take their strength from that contact with nature, and weaken when removed from it. In game terms, characters are at no penalty when in natural surroundings, yet subtract one die from all actions when in unnatural settings. For purposes of this Flaw, cities, wastelands and the like are not considered natural. Characters with this Flaw should consider careers as park rangers, farmers and the like, or live as close as possible to a large park. 2 Points Kithbook: Trolls
Natural Urge Pooka Animals do lots of things that would be very odd if humans or Changelings did them as well. They have urges. You have these urges as well. This could be a disturbing taste for raw meat, a desire to chase cars, an unconscious habit of licking yourself, an impulse to search your friends' hair for parasites, or a predilection for attacking weaklings. Whatever natural urge you have, you do it without thinking. It's a part of you and only by spending a Willpower point can you avoid the urge for an hour when in a situation where you would normally feel the urge. 2 Points Kithbook: Pooka
Nemesis Eshu Maybe you're the reincarnation of some ancient hero, or maybe you just have rotten luck, but whatever the reason, you've inherited a true nemesis, an opposite number determined to do you serious harm or even destroy you. This feud falls outside the scope of the regular Enemy or Hunted Flaws because it represents something more cosmic. Not only does this individual hate you and actively seek to do you harm, but the two of you seem to have been specifically designed to be enemies, and your confrontations bear testament to it. Your foe is nearly telepathic at anticipating your next move, and both of you always seem to have an answer for each other's best tricks or strongest powers, forcing a constant struggle to come up with some new way of surprising each other. Both of you know it will never end until one of you is put out of the picture permanently. The Storyteller is responsible for creating this character and is under no obligation to reveal her full powers and potencies. Optionally, you may begin the game not knowing of your nemesis, but rest assured, the Storyteller will have you make her acquaintance before long. 5 Points Supernatural Kithbook: Eshu
Pack Mentality Pooka Your attachment to your pack far exceeds healthy limits. You not only want to be part of a pack, you need to be. You go to extreme lengths to protect your pack, even to the point of sacrificing yourself, and if you find yourself without a pack, you join up with the first that accepts you. You stress hard when left alone. You don't, however, have to be a follower in the pack, you could just as easily be the leader who needs more than anything to have a group to oversee. If you've lost your old pack, spend a Willpower point to put off joining the first pack you find--even if they seem inimical to your own ethics. You must do this for a number of days equal to the number of failures (i.e. the number of 1s rolled) on an Intelligence roll. 1 Point Kithbook: Pooka
Parfum de Goat Satyrs The goat musk is a unique, horrific scent that makes the eyes water. You are a walking, breathing sachet of smelly goat. You're not sure if it's glandular, but you know that it's not because you never bathe. You know plenty of Satyrs who never wash themselves and they don't smell like you do. Actually, you've grown so accustomed to your own odor that you never even notice it. Unfortunately, everyone else does, and they let you know about it. Only the most socially anal-retentive of the Sidhe can pretend that it doesn't bother them, although most don't care whether they hurt your feelings or not. Satyrs themselves are not bothered by your musk. However, all the other Kith, with the exception of Redcaps, who are equally offensive themselves, refuse to stay in the same room with you. This banishment of a sort hinders greatly your chances for romance, for acquiring a title, or even just chatting with the other Changelings. Your stinky goat is at a + 2 difficulty on all Social rolls involving Kith other than Satyrs. 4 Points Kithbook: Satyrs
Procrastination Satyrs Distraction comes in many forms and Satyrs often want to do everything all at once. Unfortunately, there is only one of you. You've never heard of the concept of time management, so you skip from one project to the next as your fancy dictates. And when an important obligation comes along, you flit off to have fun rather than perform your duty. That party at your friend's place seems so much more interesting than polishing your mentor's sword--you can do that tomorrow. there will be plenty of time for that tomorrow. But that elusive tomorrow never comes and the task goes shoddily unfinished. Yet, to your credit, you had a damn good time at the party. (You must make a Willpower roll any time your character must choose between duty or fun to see which she chooses.) 3 Points Kithbook: Satyrs
Recluse Sluagh Above and beyong the usual Sluagh aversion to companionship, you have a phobia when it comes to others. It takes a real effort (Willpower roll, difficulty 6) for you even to come out of your lair, and another one every day to keep you from scuttling back in. You're most comfortable at home, and generally don't even let others see you, preferring to remain behind curtains or one-way glass. Whenever the Sluagh is in the company of more than one person, you are at -1 on all rolls unless you make a Willpower roll (difficulty 5). 3 Points Kithbook: Sluagh
Sexual Hang-Up Satyrs The other Satyrs are out in the weeds romping on Beltaine, but you're sitting alone by the fire because you can't seem to get over your aversion to sex. This repugnance can manifest in several ways. It may not be every aspect of sex that bothers you, but because certain standard acts really turn you off, you're afraid to even ignite something. You may find a partner willing to accommodate your "special" nees, but even then, you never quite get over the fear that she is telling everyone about your hang-ups and that they are all secretly laughing at you. Sometimes it's just easier to remain celibate. To your horror, your Tragos-mates will try to fix you if they discover your problem. Explaining that you don't want their help can be disconcerting, at best. If your inhibition is severe enough, you may eventually find yourself ostracized. The Tragos won't kick you out, but they'll quit inviting you to their parties and gatherings. After all, why would they want a party-pooper like you around? 5 Points Kithbook: Satyrs
Short Attention Span Sluagh Much of a Sluagh's time can be spent poring over complex problems, separating informational wheat from chaff. This requires time, effort, and most of all, patience. Unfortunately, with a Short Attention Span, patience is something you have in short supply. You bounce from idea to idea and project to project, never finishing one before starting the next. Even if you've promised to complete work for someone else, you never quite seem to be able to get around to it, particularly when there are so many more exciting things to which you could devote yourself. (Alas, each of these eventually pales, and you're left with a string of unfinished pieces, which depresses you so much that you want to wipe the slate clean and start on something completely new...) For a Sluagh with a short Attention Span to finish a piece of work that cannot be done at a single sitting, the player must make a Willpower roll (difficulty 6); otherwise the necessary work will be left undone. This roll must be made every time the project in question is returned to. A Sluagh with this Flaw will be treated like a child by others of her Kith. A Sluagh without the patience to watch is no real Sluagh at all. 2 Points Kithbook: Sluagh
Show Off Sluagh It might have been in a past life you were a member of the Abbey Lubbers or Buttery Spirits, or it might be a whim that you have whenever a group is around, but for some damned reason you can't help but show off whenever a situation arises. Whether it's adding a little oomph to your cantrips, boasting of your skills, or even bending the Right of Ignorance and revealing your fae nature to people. Whenever a situation arises that you would try to show off your stuff, you must spend a point of Willpower to try to temporarily negate the effects for a scene. You are more likely to spend an extra point of Glamour to fuel your cantrips, though not necessarily all the time. 2 Points Kithbook: sluagh
Shrinking Violet Trolls Trolls are known to be close-mouthed and silent, particularly when not among their own kind. For most of this kith it is a matter of choice, but for those possessing this Flaw, it goes much deeper. Trolls who are Shrinking Violets are only comfortable with their own; with everyone else they are constantly aware of the differences between them, and are consequently ill at ease. This manifests as clumsiness (fear of breaking things and people), difficulty speaking in social situations (only able to speak of things as they are), etc. In game characters with this Flaw add + 2 to all difficulties of Social rolls when not primarily among other Trolls. 2 Points Kithbook: Sluagh
Stench of Decay Sluagh While most Sluagh have a slight odor of decay about them, you smell like you washed in raw sewage. This causes many of your Kithian friends to gag whenever around you and social gatherings usually clear out once you've arrived (though flies seem to like you a lot). All Social rolls are at a + 2 difficulty with any Changeling or chimera, including other Sluagh. 3 Points Kithbook: Sluagh
Stolen Tooth Redcaps Another one of the long-standing Redcap legends ascribes a rather unique weakness to the Kith: A Redcap can only be killed if one of his teeth is smashed on an altar stone. Many brave (and not terribly intelligent) souls attempted to prove or disprove this theory; most instead proved the parallel theory that anyone seeking something from a Redcap's mouth is unlikely to be coming home. However, certain Redcaps have managed to lose, one way or another, one of their teeth. Will the Redcap be destroyed if that tooth is shattered in an appropriate place? Who knows, but what is certain is that any Redcap possessing this flaw will do anything to get his tooth back. Retrieving the tooth takes precedent over any other activity to the point of mania. Why? Because those old legends might just be right after all. 3 Points Kithbook: Redcaps
Swarthy Satyrs All Satyrs are hairy, right? Well, you take the cake. not only do you have hair on your legs and hips, but it grows profusely over your whole body. Your chest is a thick carpet of curls. Dark waves of this hair cover your arms. A pelt covers your belly and even your back. Many find this revolting--especially on women. Yet, female Satyrs don't have to worry about their faces. For male goats, however, your beard grows so quickly that you've given up shaving; because by the time you get to the left side of your face, the right side has a five-o'clock shadow. But, at least you never have to worry about male-pattern baldness. Only in the rarest of cases does this Flaw extend completely to a Satyr's mortal seeming. You may have monkey arms or a full chest of hair, but only in the most extreme of instances does the hair growth seem abnormal. Satyrs with this flaw make all rolls related to Appearance at an increased difficulty of + 1. 1 Point Kithbook: Satyrs
Teddy Bear Boggans Something about you screams harmless. Any attempt to intimidate is at a +2 difficulty. This can sometimes be a benefit, as people ignore you. People aren't fools, however, and even teddy bears with swords will be dealt with quickly as threats. 1 Point Kithbook: Boggans
Troglodyte Nockers You are a throwback to the original goblins and are used to life underground. Bright lights bother you, and it's difficult for you to see in situations involving anything brighter than fire light. If you have the one-point Flaw, you are merely sensitive to bright lights; the difficulties of all Perception rolls based on sight are increased by two in situations involving sunlight. This difficulty is lowered by one if you wear dark glasses. If you have the four-point Flaw, you are a true troglodyte. Your eyes are luminous saucers in your fae mien. Light hurts your eyes, and gives you a splitting headache. You are completely blind in any surroundings brighter than firelight, though you can see if you wear extremely dark glasses. Even with such protection, the difficulties of all activities involving sight under such circumstances are increased by three. 1-4 Points Kithbook: Nockers
True Fae Sidhe Yes, this is a Flaw...What happens to the human souls of mortal bodies possessed by the Sidhe is a great myster to everyone. Sadly, you know where the soul of your body is: it's still there, as you have not undergone the Changeling Way. You basically have the same options open to you for body-snatcing and run the same risks of gaining Banality as the normal Sidhe x2. Thus, you gain 3 Banality for every 1 point incurred. You can feel all uppity that you aren't trapped in mortal flesh like some people you could mention, but that's really the only upside. 7 Points Unknown
Wishy-Washy Ways Satyrs The Satyr lifestyle involves making snap decisions on a regular basis. When you're given an opportunity, you'd better act quickly or it just might pass you by. Yet, you can't seem to make up your mind fast enough; it takes you a while to sort through all your options, examine the pros and cons, an then decide which is the best decision. You are indecisive to a fault, and you want to discuss the problem with someone more intelligen before you commit. Intense situations, where the action is fast-paced, confuse you and the result is you usually standing in the middle, with a lost look on your face. This attribute frustrates your fellows and sometimes lands you in dangerous situations. (you must make a Willpower roll whenever your character must make a decision, otherwise your character remains undecided about what to do.) 3 Points Kithbook: satyrs
Yearning Soul Trolls You feel the pull towards romance much more strongly than other Trolls, and desperately need some aspect of it in your life. You will fixate your attention on the most attractive fae or person in any given situation, though your reactions will vary, depending on your character. You may pine from afar, behave like an eager puppy desperate for approval, attempt to impress the object of your affections, etc. Note that, should you only be in the company of those would would not normally be interested in, you will begin to lower your standards; your desire and need for romance is that strong, even if it leads you to a crush on a Sluagh. This Flaw should be strictly roleplayed, and the Storyteller may see fit to impose dice penalties depending on the circumstances. 2 Points Kithbook: Trolls

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